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Nov 5

Rethinking the Value of Agent-Generated Tests for LLM-Based Software Engineering Agents

Large Language Model (LLM) code agents increasingly resolve repository-level issues by iteratively editing code, invoking tools, and validating candidate patches. In these workflows, agents often write tests on the fly, a paradigm adopted by many high-ranking agents on the SWE-bench leaderboard. However, we observe that GPT-5.2, which writes almost no new tests, can even achieve performance comparable to top-ranking agents. This raises the critical question: whether such tests meaningfully improve issue resolution or merely mimic human testing practices while consuming a substantial interaction budget. To reveal the impact of agent-written tests, we present an empirical study that analyzes agent trajectories across six state-of-the-art LLMs on SWE-bench Verified. Our results show that while test writing is commonly adopted, but resolved and unresolved tasks within the same model exhibit similar test-writing frequencies Furthermore, these tests typically serve as observational feedback channels, where agents prefer value-revealing print statements significantly more than formal assertion-based checks. Based on these insights, we perform a controlled experiment by revising the prompts of four agents to either increase or reduce test writing. The results suggest that changes in the volume of agent-written tests do not significantly change final outcomes. Taken together, our study reveals that current test-writing practices may provide marginal utility in autonomous software engineering tasks.

Pistis Technical Report

We introduce the Pistis model family, comprising 27B- and 9B-parameter multimodal large language models built on Qwen3.6 and Qwen3.5, respectively, and developed through a general and scalable post-training framework. The framework first establishes a strong foundation through large-scale multimodal supervised fine-tuning (SFT). Building on this SFT foundation, we propose Interleaved Distillation and Reinforcement Learning (IDRL), a novel post-training paradigm that tightly integrates on-policy distillation and reinforcement learning within a single training loop. By alternating between the two objectives, rather than optimizing either in isolation or combining them in a static joint loss, IDRL enables more effective knowledge transfer, greater optimization stability, and more precise credit assignment for long-horizon agentic trajectories, leading to stronger performance while mitigating common capability trade-offs. At both model scales, the framework produces two specialized variants: Pistis-Thinking, designed to strengthen deep multimodal reasoning, and Pistis-Agentic, which additionally incorporates agentic trajectory data to support long-horizon planning, iterative reasoning, and tool use. Pistis-Agentic is particularly strong in multimodal search. Both scales outperform their corresponding base models. Beyond model-parameter optimization, we further introduce Pistis-Auto-Harnessing (PAH), a system-level method that automatically improves the agent's inference harness through iterative optimization. Experiments demonstrate that PAH enhances the model performance without updating the model parameters or increasing the interaction budget.

  • 20 authors
·
Sep 22

Interactive Clarification for Cloud Infrastructure-as-Code Synthesis

The scale and complexity of modern cloud infrastructure have made "Infrastructure-as-Code" (IaC) essential for managing deployments through declarative configurations. While large language models (LLMs) are increasingly used to generate IaC configurations from natural language, user requests are often ambiguous and underspecified. Unlike traditional code generation, it is costly and time-consuming to test IaC configurations during the synthesis, forcing the LLMs into an almost one-shot regime. We observe that ambiguity in IaC synthesis exhibits a compositional structure: configurations decompose into three axes (resources, topology, attributes) where higher-level decisions constrain lower-level ones. We propose a training-free, multi-level disambiguation framework that generates diverse candidate specifications, identifies structural disagreements across these axes, ranks them by informativeness, and produces targeted clarification questions that progressively narrow the configuration space. We further introduce Ambig-IaC, an expert-verified benchmark of 300 validated IaC tasks with ambiguous requests, and define evaluation metrics based on graph edit distance and exact attribute matching. Comprehensive experiments show that our method outperforms existing interactive clarification baselines, with gains that scale with the interaction budget and generalize across models. Extensive ablation studies and analyses further demonstrate its robustness for interactive IaC synthesis.

  • 7 authors
·
Aug 28

Critic Experience Bank: Self-Evolving Step-Level Confidence Estimation for LLM Agents

LLM agents act in external environments where each action changes the state that later decisions condition on, and where a single wrong step can waste interaction budget or trigger irreversible side effects long before the final failure is observed. Reliable deployment therefore requires step-level confidence estimation: a calibrated probability that each proposed action is productive, available before the action is executed. Existing LLM confidence estimators are designed to score a response from the given prompt, but agent confidence also depends on execution consequences: whether similar actions in similar situations actually advanced the task after the environment responded. We introduce the \method (\methodshort), a self-evolving critic framework in which an LLM critic accumulates evidence from its own past judgments and their observed consequences. After each trajectory, a hindsight LLM that sees the full execution feedback votes on whether each step was productive. The resulting pseudo-labels populate a memory bank from which related productive and unproductive experiences are retrieved into the critic's prompt whenever a similar step recurs. \methodshort requires no training and uses no ground truth step labels. Across three agent benchmarks and three critic backbones, \methodshort attains the best calibration (ECE and Brier) and ranking (AUC) in every dataset--critic combination, reducing ECE by up to 54% relative to the strongest training-free baseline.

  • 6 authors
·
Jul 13

ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning

Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.

  • 7 authors
·
Jul 13

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.

  • 33 authors
·
Oct 6 2

Certified Task-Conditioned Active Observability

Before acting upon an unobservable physical system, an autonomous agent must determine which latent distinctions govern downstream tasks, how many active interventions are necessary to certify them, and when to abstain to prevent catastrophic errors. Classical observability treats state reconstruction as an unconditioned binary predicate, failing when passive observations cannot break latent degeneracies without perturbation, full microscopic inversion is prohibitively costly, and distinguishing task-irrelevant degrees of freedom wastes interaction budgets. We formalize task-conditioned active observability complexity: the minimum worst-case expected interaction cost required to identify task-relevant states under certified error and safe abstention guarantees. We prove that task-predictive equivalence induces the unique minimal sufficient quotient H/!sim_τ, leaving active observability complexity strictly invariant while eliminating superfluous distinctions. In deterministic regimes, this complexity is characterized by an optimal adaptive distinguishing tree and Bellman recursion; in noisy regimes, it obeys a stopped-transcript relative-entropy lower bound and adaptive martingale certificates that compose without independence assumptions. We instantiate a prospective certified observer with staged recovery: a nominal verifier defers candidate compilation, triggering active probing only upon evidence, while a history-measurable score shell prunes hypotheses without sacrificing risk bounds. Stress audits across high-dimensional physical systems and thousands of operational trials demonstrate certified state recovery with zero false acceptances and substantial reductions in sensor reads and model steps.

  • 2 authors
·
Sep 21

SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?

Spatial intelligence requires agents to actively acquire visual evidence and integrate observations into a coherent representation of the three-dimensional world. Yet spatial question answering offers limited evidence of whether models can construct accurate metric maps through autonomous exploration. We introduce SpatialScout, a benchmark for evaluating vision-language model (VLM) agents on active object-level 3D mapping. SpatialScout comprises 80 diverse indoor scenes containing 3,140 target objects. Given an object inventory, RGB observations, camera calibration, and camera poses, agents control a camera to explore each scene and estimate object centers in a shared coordinate frame. The task requires coordinating viewpoint selection, cross-view association, geometric estimation, and map revision under bounded interaction budgets. Evaluation jointly measures localization accuracy and target coverage through object-scale overlap scores that penalize missing predictions. Experiments with frontier VLMs reveal substantial limitations: the strongest evaluated model, Claude Opus 5.5, achieves a mean overlap score of 41.71%, with 47.23% of targets exceeding an intersection-over-union (IoU) threshold of 0.5 and only 3.25% exceeding 0.9. These results reveal a substantial gap between recovering coarse object layouts and constructing complete, precise metric maps. SpatialScout provides a quantitative testbed for developing agents that build reliable 3D spatial representations through active perception. Code is available at https://github.com/JesseZZZZZ/SpatialScout.

Frontier-Eng: Benchmarking Self-Evolving Agents on Real-World Engineering Tasks with Generative Optimization

Current LLM agent benchmarks, which predominantly focus on binary pass/fail tasks such as code generation or search-based question answering, often neglect the value of real-world engineering that is often captured through the iterative optimization of feasible designs. To this end, we introduce Frontier-Eng, a human-verified benchmark for generative optimization -- an iterative propose-execute-evaluate loop in which an agent generates candidate artifacts, receives executable verifier feedback, and revises them under a fixed interaction budget -- spanning 47 tasks across five broad engineering categories. Unlike previous suites, Frontier-Eng tasks are grounded in industrial-grade simulators and verifiers that provide continuous reward signals and enforce hard feasibility constraints under constrained budgets. We evaluate eight frontier language models using representative search frameworks, finding that while Claude 4.6 Opus achieves the most robust performance, the benchmark remains challenging for all models. Our analysis suggests a dual power-law decay in improvement frequency (sim 1/iteration) and magnitude (sim 1/improvement count). We further show that although width improves parallelism and diversity, depth remains crucial for hard-won improvements under a fixed budget. Frontier-Eng establishes a new standard for assessing the capacity of AI agents to integrate domain knowledge with executable feedback to solve complex, open-ended engineering problems.

  • 21 authors
·
Apr 13

Explore More, Drift Less: Outcome-Only Reinforcement Learning Can Suffice for Long-Horizon Interactive Agents

Reinforcement learning is a natural way to post-train LLM agents for long-horizon interactive tasks judged only by end-of-task verification, yet a shared belief holds that outcome-only RL soon hits a ceiling on small open models. Recent work therefore compensates around the training with denser rewards, SFT priors, skill libraries, curated memory, or multi-agent orchestration. We argue the ceiling is an artifact of two failures of common practice. Signal starvation: group-relative RL with sparse outcome-only rewards yields a gradient only when a task's rollout group mixes successes and failures, so under-scaled exploration silences exactly the hardest, most instructive tasks. Policy drift: squeezing many updates out of a small task pool degrades the policy itself, as an unanchored objective lets the sampling distribution collapse exactly when saturation has already made informative groups rare. We present CANOPY (Coverage-ANchored On-PolicY RL), a minimalist protocol attacking both directly: scale same-task exploration until the natural signal reappears, keep every update on-policy, KL-anchored, and confined to the agent's own action tokens, then cash in an enlarged interaction budget at test time. On AppWorld, a long-horizon interactive coding benchmark, a Qwen3-14B policy trained with CANOPY through environment interaction alone--without task-specific supervision, auxiliary credit signals, or elaborate agent scaffolding--topped the public leaderboard (Feb. 2026; Test-Normal TGC 86.9, Test-Challenge 67.6), and the same design principles lift Qwen3.5-9B on SWE-bench Verified by 16.6 points. Agentic RL alone thus internalizes long-horizon capability directly into a small open model; we plan to release the complete training stack at https://github.com/AlibabaResearch/SignalCoverageRL.

  • 5 authors
·
Aug 31

Rethinking Self-Evolving Agents: Do We Still Need Prescribed Optimization Pipelines?

Self-evolving agents are usually built around prescribed optimization pipelines: the framework decides how to gather evidence, revise a persistent artifact, select candidates, and stop. We ask whether this task-specific procedure remains necessary when a frontier model acts as the optimizer. We introduce Open-Ended Optimization (OEO), which keeps the objective, permitted interactions, resource budget, data boundary, and evaluation fixed while allowing the optimizer to compose the improvement process online. We compare OEO with two complementary prescribed approaches: SkillOpt, a staged pipeline with bounded edits, and GEPA, a reflective evolutionary search. Across 14 head-to-head comparisons over 8 benchmark-target-model settings, GPT-5.5-driven OEO records 12 wins, 1 tie, and 1 narrow loss of 0.21 percentage points. It uses a median 34.3 percent of SkillOpt's configured target-interaction token budget. A one-shot, zero-interaction control shows that the gains are not explained by a single prior-driven rewrite. However, delegation has a capability boundary: SkillOpt outperforms OEO with a medium optimizer, and a weak optimizer cannot operate through the unchanged OEO interface. In the fully instrumented OEO-SkillOpt pair, trajectory analysis further shows that prescription changes how optimization proceeds more consistently than it changes final behavior. Together, these findings recast prescribed pipelines as capability-dependent scaffolding: essential constraints remain external, but a sufficiently capable optimizer can compose the route from measurable feedback to persistent improvement.

  • 2 authors
·
Aug 9

EmbodiedEvo: Self-Evolving Coding Agent For Physical Intelligence

Coding agents can construct executable programs and revise them through feedback, offering a foundation for embodied control without target-task fine-tuning. Through a programmatic robot interface, the agent observes the scene, executes control programs, and adapts them to the resulting physical state, serving as the closed-loop policy. However, this within-episode adaptation does not automatically preserve experience across scenes. Our trajectory analysis shows that agents spend interaction and inference budgets establishing effective operations and identifying their preconditions, while fresh agents cannot reuse these discoveries. This motivates EmbodiedEvo, a self-evolving coding agent that distills physical feedback into reusable code Skills and diagnostic Lessons. Experience is acquired on one Playground scene per task, then frozen for independent agents in unseen scenes, without updating model weights. On RoboDojo-Sim, EmbodiedEvo achieves an average score of 44.48 and a success rate of 37.82\%, surpassing all officially verified results. Paired tests show the largest gains on memory-dependent tasks and successful reuse of coordinated procedures, while fine contact control remains difficult. Experience from stronger models also improves weaker executors: Astra's experience raises Sol and Luna's success rates by 8.86 and 5.50 percentage points over no experience. Compared with raw interaction history, Skills and Lessons achieve comparable task performance at 53.0\% lower execution cost.

  • 11 authors
·
Oct 13

Generative Late-Interaction Embeddings For Visual Document Retrieval

Late-interaction retrieval is the state-of-the-art for visual document search, but it pays for its accuracy in storage. Existing compression methods retain a subset or local average of the N~1,000 vectors per page. Under aggressive storage budgets, however, these methods degrade sharply, and alternatives require retraining the encoder. Investigating this degradation across three encoders, we found two consistent properties: the vectors lie exactly on the unit sphere and concentrate near a manifold of intrinsic dimension five to six. This geometry yields two insights. First, standard k-means centroids fall inside the sphere, causing systematic underestimation of MaxSim scores. Normalizing them to the surface is a free correction worth up to +0.093 nDCG@5 over raw centroids. Second, because the page manifold has few degrees of freedom, the full set of vectors can be regenerated from only a few. To this end, we introduce Generative Late-Interaction Embeddings (GLIE): k << N vectors per page learned from the normalized centroids to serve as both a lightweight index and a basis for regenerating the page's full embedding set. At query time, search runs exclusively on these k vectors, and a decoder expands only the top candidates back to all N vectors for exact rescoring. At four vectors per page on ViDoRe v1, GLIE retains nearly 80% of the uncompressed system's nDCG@5, against 70% for the best prior post-hoc method. These results use a 415K-parameter network fitted in under three GPU-minutes on just a thousand training pages. At a matched training budget, fine-tuning the encoder does not reach even the training-free stage of GLIE, and the full system beats it at every budget. These patterns hold across a second encoder and ViDoRe v2. By reconstructing evidence on demand rather than sampling it, GLIE opens a new axis for storage-efficient retrieval, with the decoder as its main design surface.

Budget-Aware Tool-Use Enables Effective Agent Scaling

Scaling test-time computation improves performance across different tasks on large language models (LLMs), which has also been extended to tool-augmented agents. For these agents, scaling involves not only "thinking" in tokens but also "acting" via tool calls. The number of tool calls directly bounds the agent's interaction with the external environment. However, we find that simply granting agents a larger tool-call budget fails to improve performance, as they lack "budget awareness" and quickly hit a performance ceiling. To address this, we study how to scale such agents effectively under explicit tool-call budgets, focusing on web search agents. We first introduce the Budget Tracker, a lightweight plug-in that provides the agent with continuous budget awareness, enabling simple yet effective scaling. We further develop BATS (Budget Aware Test-time Scaling), an advanced framework that leverages this awareness to dynamically adapt its planning and verification strategy, deciding whether to "dig deeper" on a promising lead or "pivot" to new paths based on remaining resources. To analyze cost-performance scaling in a controlled manner, we formalize a unified cost metric that jointly accounts for token and tool consumption. We provide the first systematic study on budget-constrained agents, showing that budget-aware methods produce more favorable scaling curves and push the cost-performance Pareto frontier. Our work offers empirical insights toward a more transparent and principled understanding of scaling in tool-augmented agents.

google Google
·
Nov 21, 2025 2

AdaCtrl: Towards Adaptive and Controllable Reasoning via Difficulty-Aware Budgeting

Modern large reasoning models demonstrate impressive problem-solving capabilities by employing sophisticated reasoning strategies. However, they often struggle to balance efficiency and effectiveness, frequently generating unnecessarily lengthy reasoning chains for simple problems. In this work, we propose AdaCtrl, a novel framework to support both difficulty-aware adaptive reasoning budget allocation and explicit user control over reasoning depth. AdaCtrl dynamically adjusts its reasoning length based on self-assessed problem difficulty, while also allowing users to manually control the budget to prioritize either efficiency or effectiveness. This is achieved through a two-stage training pipeline: an initial cold-start fine-tuning phase to instill the ability to self-aware difficulty and adjust reasoning budget, followed by a difficulty-aware reinforcement learning (RL) stage that refines the model's adaptive reasoning strategies and calibrates its difficulty assessments based on its evolving capabilities during online training. To enable intuitive user interaction, we design explicit length-triggered tags that function as a natural interface for budget control. Empirical results show that AdaCtrl adapts reasoning length based on estimated difficulty, compared to the standard training baseline that also incorporates fine-tuning and RL, it yields performance improvements and simultaneously reduces response length by 10.06% and 12.14% on the more challenging AIME2024 and AIME2025 datasets, which require elaborate reasoning, and by 62.05% and 91.04% on the MATH500 and GSM8K datasets, where more concise responses are sufficient. Furthermore, AdaCtrl enables precise user control over the reasoning budget, allowing for tailored responses to meet specific needs.

  • 7 authors
·
May 24, 2025 2

DocAtlas: Long-Document Understanding as Mutable-State Interaction

Long-document understanding requires models to find and combine evidence across many pages, layouts, tables, figures, and charts. Existing retrieval-augmented systems usually select evidence from a static index before generation, while recent agentic systems add multi-turn tool use but often rely on frozen proprietary backbones whose behavior is set by prompts. We present DocAtlas, a system that treats long-document understanding as a mutable-state information-seeking process. We instantiate DocAtlas as a mutable document harness: an external environment that determines what document information is searched, read, stored, reviewed, and shown to the model at each step. Given a document and question, the harness exposes search, reading, note-taking, and review tools, maintains a hierarchical tree and note store, and updates both as the agent records evidence. DocAtlas combines self-improving retrieval, selective evidence access, and active working memory under a fixed context budget. The same harness supports inference-time use with large VLMs and end-to-end reinforcement learning for compact VLM agents. With GPT-5.4, DocAtlas reaches 71.4\% on MMLongBench-Doc, exceeding the human-expert reference of 65.8\%. A Qwen3.5-4B VLM trained with end-to-end RL in the DocAtlas environment reaches 63.7\%, compared with a 54.4\% direct-input baseline, showing that mutable document-harness design can improve compact document agents by a large margin.

microsoft Microsoft
·
Jul 20

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.

  • 8 authors
·
May 7

Delay-of-Gratification as a Multi-Agent Survival Micro-benchmark for Long-Horizon LLMs: Social Exposure, Personas, and Tool Use Budgets

Large language models (LLMs) are increasingly deployed as multi-turn agents that must sustain goals, use tools, and adapt to other agents over extended interactions. However, existing research lacks auditable, multi-turn, multi-factorial experiments that quantify LLM behavior under explicit constraints, with time-resolved statistics that reveal how behavior unfolds over long horizons. To address this gap, we develop a multi-agent micro-benchmark inspired by the Stanford marshmallow experiment: ReAct agents operate minute-by-minute with a "raise a question" tool under a per-step budget, while we factorially manipulate social context (broadcast vs. isolated), personas (age, hedonic drive), and metacognitive policy (mandatory vs. optional tool use). We analyze outcomes with Kaplan-Meier (KM) survival curves and discrete-time hazard models over a long risk horizon across 19,200 agent trajectories in 64 cells. Behavior shows a sharp early "eat" impulse, and only 75.9% of agents persist to the end. In a discrete-time hazard model, isolation reduces per-minute risk relative to broadcast, whereas a must-use self-questioning policy increases risk. On average, agents ask approx 7.12 questions and hit the per-step budget in approx 6% of minutes. Questioning declines faster under broadcast than isolation. Ablation experiments demonstrated that removing hedonic drive and/or persona age increases survival and completion, narrows the broadcast/isolated gap, but leaves the must vs. may ordering intact. The combined ablation (no hedonic + no persona age) yields the highest completion (approaching 1.0). These results establish delay-of-gratification as a compact, multi-turn interaction benchmark that captures social contagion and tool-use dynamics in LLM agents, providing a reproducible testbed and statistics for analyzing long-horizon, multi-agent behavior.

  • 3 authors
·
Aug 25

Beyond Alignment: Value Diversity as a Collective Property in Multicultural Agent Systems

Multicultural multi-agent systems are increasingly deployed in globally diverse settings, where different agents are grounded in different cultural backgrounds. Existing cultural evaluation focuses on value alignment: how closely a single agent matches a target culture. Yet alignment is a per-agent property and cannot reveal whether a system, taken as a whole, preserves the cultural plurality it is meant to represent. We propose value diversity as a system-level evaluation axis for multicultural agent systems, defined through the dissimilarity between culturally conditioned agents' responses on a shared value survey. Using the World Values Survey, we evaluate 19 cultures and 18 backbone models across a wide range of system configurations. We find that diversity is largely uncorrelated with alignment, indicating that the two capture complementary system properties, and that current multicultural agent systems fall substantially below human societies in value diversity. Mixed-backbone systems narrow this gap but do not close it, and the gap persists across culture compositions and agent scales. Social interaction further erodes diversity by driving agents toward consensus, and a participatory budgeting case study shows that this homogenization narrows the breadth of collective decision-making. Together, our results establish value diversity as a distinct evaluation axis for multicultural multi-agent systems and reveal a persistent homogenization tendency in current LLM-based societies. Our code and data are publicly available at https://github.com/iNLP-Lab/MultiAgent-Diversity.

CASCADE: Cascaded Scoped Communication for Multi-Agent Re-planning in Disrupted Industrial Environments

Industrial disruption replanning demands multi-agent coordination under strict latency and communication budgets, where disruptions propagate through tightly coupled physical dependencies and rapidly invalidate baseline schedules and commitments. Existing coordination schemes often treat communication as either effectively free (broadcast-style escalation) or fixed in advance (hand-tuned neighborhoods), both of which are brittle once the disruption footprint extends beyond a local region. We present \CASCADE, a budgeted replanning mechanism that makes communication scope explicit and auditable rather than fixed or implicit. Each agent maintains an explicit knowledge base, solves role-conditioned local decision problems to revise commitments, and coordinates through lightweight contract primitives whose footprint expands only when local validation indicates that the current scope is insufficient. This design separates a unified agent substrate (Knowledge Base / Decision Manager / Communication Manager) from a scoped interaction layer that controls who is contacted, how far coordination propagates, and when escalation is triggered under explicit budgets. We evaluate \CASCADE on disrupted manufacturing and supply-chain settings using unified diagnostics intended to test a mechanism-design claim -- whether explicit scope control yields useful quality-latency-communication trade-offs and improved robustness under uncertainty -- rather than to provide a complete algorithmic ranking.

  • 1 authors
·
Mar 31

Think Harder Where It Matters: Item-Level Adaptive Recursion for Sequential Recommendation

Existing sequential recommenders usually allocate a fixed computational budget to every item in a user's interaction history, regardless of the item's contribution to the final prediction. We challenge this de facto design with two diagnostic findings. (1) Non-uniform computational need: items within the same sequence vary drastically in how much computation they require. Most converge after shallow processing while a critical minority only stabilizes at full depth. (2) Suboptimality of fixed allocation: given oracle access to the target item, a non-uniform depth assignment consistently outranks the fixed one, indicating that existing uniform computation both wastes capacity on already-converged items and sacrifices overall recommendation quality. These observations motivate a shift from fixed-depth computation to item-level adaptive reasoning. To this end, we propose LoopRec. LoopRec recursively applies a single weight-shared block and introduces a lightweight gate at each recursion boundary that makes a binary exit-or-continue decision for every item independently. Items whose representations have sufficiently matured exit early, while those requiring deeper reasoning continue to subsequent recursions. This design converts the fixed global depth into a learned, per-item property without auxiliary depth labels, and is readily adaptable to diverse backbone architectures. Extensive experiments on public benchmarks with four backbone families demonstrate that LoopRec consistently outperforms matched fixed-depth counterparts. Further analysis reveals that LoopRec's learned allocation exhibits interpretable patterns aligned with our post-hoc oracle analysis: lower-frequency items and more recent interactions naturally receive deeper computation. Our code is available at https://github.com/Elpmis117/LoopRec.

  • 5 authors
·
Oct 20 2

InteractBench: Benchmarking LLMs on Competitive Programming under Unrevealed Information

Competitive programming is increasingly being used to evaluate the algorithmic reasoning capabilities of large language models (LLMs). However, existing benchmarks primarily focus on full-information tasks where all problem inputs are provided upfront. This overlooks a critical dimension of algorithmic reasoning: the ability of generated programs to operate when key information is not revealed upfront. Interactive problems, a distinctive component of competitive programming, embody this challenge. These problems require programs to engage in multi-round interaction with an interactor (a judge program) under strict protocol constraints and limited query budgets, with new information revealed only in response to queries. To address this gap, we introduce InteractBench, a benchmark comprising 322 high-quality interactive problems curated from Codeforces, AtCoder, IOI, and ICPC. Each problem is packaged with executable local interactors, enabling fully offline evaluation. Unlike existing benchmarks, InteractBench assesses whether model-generated code can acquire information and track state dynamically. Our evaluation reveals a significant interaction gap: even the most advanced reasoning models achieve limited success on interactive problems. Beyond success rates, we propose a fine-grained failure taxonomy to diagnose the root causes of these deficiencies. Although algorithmic logic errors remain dominant, protocol violations and query-budget overruns are frequent. Code is available at https://github.com/kmsgk0/InteractBench.

  • 7 authors
·
Aug 29

Ask the World Before Acting: Environment Probing for Calibrated Agent World Models

Language agents acting over long horizons must maintain beliefs about tool states, object locations, graph edges, and subgoal dependencies. When these beliefs drift, failures can be fixed neither by longer reasoning traces nor by ordinary self-reflection, since the missing evidence lies in the environment. We formulate environment probing as a budgeted decision problem for structured agent world models: before acting, the agent may query the current value of one belief field, update its table, and pay one interaction step. We introduce EnvProbe, a simple scoring policy that combines task criticality, staleness, verbalized uncertainty, and dependency role. A type-stratified analysis separates the benefit of belief repair from the cost of displaced task actions and predicts different behavior for procedural and spatial beliefs. In three controlled environments with gold belief states, EnvProbe improves terminal world-state accuracy over periodic probing by 11.76 percentage points on procedural tool-dependency tasks, 3.79 points on spatial tasks, and 6.45 points overall. Ablations show that task-structural terms are the main source of the gains, while self-reported uncertainty is unreliable under confident wrong beliefs. The results suggest that agent calibration should be treated as an action-selection problem over environment evidence, not only as a model-internal reasoning problem.

  • 2 authors
·
Jul 4

Doomed from the Start: Early Abort of LLM Agent Episodes via a Recall-Controlled Probe Cascade

Large language model (LLM) agents often waste inference compute by continuing multi-step trajectories that are already doomed to fail. We study early failure prediction and inference-time early stopping for LLM agents using hidden-state probes. Lightweight linear probes on internal activations predict eventual task failure from the first interaction round, substantially earlier than agent-monitoring methods based only on observable behavior. We turn this signal into a recall-controlled abort cascade for reducing LLM agent inference costs. The cascade applies a distribution-free calibrated failure detector at each early interaction round and jointly optimizes per-round recall budgets. This design ensures that eventually successful episodes survive all early-stopping gates at a user-specified global recall rate. After selection, the cascade is frozen and certified on independent data, providing an exact post-selection recall guarantee. We evaluate the method on TextCraft and WebShop with Qwen-2.5-7B, Llama-3.2-3B, and Qwen3-1.7B. The proposed LLM agent early-stopping cascade outperforms the best single-gate baseline in every model-environment pair, saving 1.5-8.8 times more compute at a 90% recall target. Achieved recall remains within one standard deviation of its target in all 24 configurations. The strongest settings reduce generated tokens by 60.2% on TextCraft and 54.9% on WebShop at 90% recall, while retaining savings of 45.0% and 41.5% at 95% recall. Behavior-only monitoring is consistently weaker, and adding behavioral features to hidden-state probes provides no further gain. We also characterize the sample complexity required to certify high-recall early-stopping policies. The code will be released soon.

  • 7 authors
·
Jul 15

SwiftI2V: Efficient High-Resolution Image-to-Video Generation via Conditional Segment-wise Generation

High-resolution image-to-video (I2V) generation aims to synthesize realistic temporal dynamics while preserving fine-grained appearance details of the input image. At 2K resolution, it becomes extremely challenging, and existing solutions suffer from various weaknesses: 1) end-to-end models are often prohibitively expensive in memory and latency; 2) cascading low-resolution generation with a generic video super-resolution tends to hallucinate details and drift from input-specific local structures, since the super-resolution stage is not explicitly conditioned on the input image. To this end, we propose SwiftI2V, an efficient framework tailored for high-resolution I2V. Following the widely used two-stage design, it addresses the efficiency--fidelity dilemma by first generating a low-resolution motion reference to reduce token costs and ease the modeling burden, then performing a strongly image-conditioned 2K synthesis guided by the motion to recover input-faithful details with controlled overhead. Specifically, to make generation more scalable, SwiftI2V introduces Conditional Segment-wise Generation (CSG) to synthesize videos segment-by-segment with a bounded per-step token budget, and adopts bidirectional contextual interaction within each segment to improve cross-segment coherence and input fidelity. On VBench-I2V at 2K resolution, SwiftI2V achieves performance comparable to end-to-end baselines while reducing total GPU-time by 202x. Particularly, it enables practical 2K I2V generation on a single datacenter GPU (e.g., H800) or consumer GPU (e.g., RTX 4090).

  • 6 authors
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May 6 4

Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

Wan-AI Wan-AI
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Jul 4 3

HyMobileAgent: Data-Environment Co-Scaling for Efficient GUI Agents

As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.

  • 23 authors
·
Jul 15

Towards Reliable Local Security Agents: Verifiable Post-Training for Linux Privilege Escalation

LLM agents are becoming increasingly important in the security domain, but leading systems are often closed-source, cloud-based, hard to reproduce or use with sensitive code. This creates a need for small, local models that can perform security tasks under strict resource constraints, though effective methods for developing them remain unexplored. In this paper, we address this gap by proposing a two-stage post-training recipe that turns a small local language model into a security agent. To this end, we focus on Linux privilege escalation as a representative setting to systematically study the training of local models, as the task is both automatically verifiable and requires multi-step interactive reasoning. Using an experimental setup that mitigates data leakage, we post-train a small 4B model in two stages: supervised fine-tuning on traces from procedural privilege-escalation environments, followed by reinforcement learning with verifiable rewards. On a held-out benchmark of 12 Linux privilege-escalation scenarios, supervised fine-tuning doubles the baseline success rate under a tight budget of 20 interaction rounds, and subsequent reinforcement learning training improves our model, PrivEsc-LLM 4B, to 93.3% success, behind only Claude Opus 4.7 at this budget. At the same time, the expected inference cost per successful escalation decreases by more than 80x. Our findings not only show that small local models can be adapted to complex security tasks, but also document the challenges involved, offering guidance for transferring this recipe to other settings.

  • 4 authors
·
Jul 2

Remembering Has a Price: Learning Memory Worth under Resource Constraints

Lifelong agents continually accumulate and reuse experience to improve after deployment, yet in practice they often operate under tight generation, interaction, and memory budgets. Under such stringent joint constraints, we find that existing lifelong-memory methods can become ineffective, with several sophisticated approaches offering little advantage over simple retrieval or even no-memory agents. This reveals a more fundamental problem: resource scarcity makes each memory decision more consequential. When only a small amount of past experience can be retained or reused and opportunities for reasoning and recovery are limited, retrieving a relevant but ineffective memory can consume scarce context and hinder downstream execution. The key challenge is therefore not simply to retrieve relevant experience, but to determine which experiences are actually worth retaining and reusing. To address this challenge, we propose TokenWorth, a lightweight online memory framework that learns query-dependent memory worth from sparse execution feedback and applies it consistently to memory retrieval and bounded memory management. Across three LifelongAgentBench environments and both local and API-based deployments, TokenWorth achieves the highest task success rate while using the fewest output tokens among the evaluated methods. These results suggest that effective lifelong adaptation under resource constraints depends not on remembering more, but on learning what is worth remembering. Our code is publicly available at https://github.com/AIGNLAI/TokenWorth.

Learning Query-Aware Budget-Tier Routing for Runtime Agent Memory

Memory is increasingly central to Large Language Model (LLM) agents operating beyond a single context window, yet most existing systems rely on offline, query-agnostic memory construction that can be inefficient and may discard query-critical information. Although runtime memory utilization is a natural alternative, prior work often incurs substantial overhead and offers limited explicit control over the performance-cost trade-off. In this work, we present BudgetMem, a runtime agent memory framework for explicit, query-aware performance-cost control. BudgetMem structures memory processing as a set of memory modules, each offered in three budget tiers (i.e., Low/Mid/High). A lightweight router performs budget-tier routing across modules to balance task performance and memory construction cost, which is implemented as a compact neural policy trained with reinforcement learning. Using BudgetMem as a unified testbed, we study three complementary strategies for realizing budget tiers: implementation (method complexity), reasoning (inference behavior), and capacity (module model size). Across LoCoMo, LongMemEval, and HotpotQA, BudgetMem surpasses strong baselines when performance is prioritized (i.e., high-budget setting), and delivers better accuracy-cost frontiers under tighter budgets. Moreover, our analysis disentangles the strengths and weaknesses of different tiering strategies, clarifying when each axis delivers the most favorable trade-offs under varying budget regimes.

Steering LLM Thinking with Budget Guidance

Recent deep-thinking large language models often reason extensively to improve performance, but such lengthy reasoning is not always desirable, as it incurs excessive inference costs with disproportionate performance gains. Controlling reasoning length without sacrificing performance is therefore important, but remains challenging, especially under tight thinking budgets. We propose budget guidance, a simple yet effective method for steering the reasoning process of LLMs toward a target budget without requiring any LLM fine-tuning. Our approach introduces a lightweight predictor that models a Gamma distribution over the remaining thinking length during next-token generation. This signal is then used to guide generation in a soft, token-level manner, ensuring that the overall reasoning trace adheres to the specified thinking budget. Budget guidance enables natural control of the thinking length, along with significant token efficiency improvements over baseline methods on challenging math benchmarks. For instance, it achieves up to a 26% accuracy gain on the MATH-500 benchmark under tight budgets compared to baseline methods, while maintaining competitive accuracy with only 63% of the thinking tokens used by the full-thinking model. Budget guidance also generalizes to broader task domains and exhibits emergent capabilities, such as estimating question difficulty. The source code is available at: https://github.com/UMass-Embodied-AGI/BudgetGuidance.

  • 4 authors
·
Jun 16, 2025 2

Plan and Budget: Effective and Efficient Test-Time Scaling on Large Language Model Reasoning

Large Language Models (LLMs) have achieved remarkable success in complex reasoning tasks, but their inference remains computationally inefficient. We observe a common failure mode in many prevalent LLMs, overthinking, where models generate verbose and tangential reasoning traces even for simple queries. Recent works have tried to mitigate this by enforcing fixed token budgets, however, this can lead to underthinking, especially on harder problems. Through empirical analysis, we identify that this inefficiency often stems from unclear problem-solving strategies. To formalize this, we develop a theoretical model, BBAM (Bayesian Budget Allocation Model), which models reasoning as a sequence of sub-questions with varying uncertainty, and introduce the E^3 metric to capture the trade-off between correctness and computation efficiency. Building on theoretical results from BBAM, we propose Plan-and-Budget, a model-agnostic, test-time framework that decomposes complex queries into sub-questions and allocates token budgets based on estimated complexity using adaptive scheduling. Plan-and-Budget improves reasoning efficiency across a range of tasks and models, achieving up to +70% accuracy gains, -39% token reduction, and +187.5% improvement in E^3. Notably, it elevates a smaller model (DS-Qwen-32B) to match the efficiency of a larger model (DS-LLaMA-70B)-demonstrating Plan-and-Budget's ability to close performance gaps without retraining. Our code is available at anonymous.4open.science/r/P-and-B-6513/.

  • 7 authors
·
May 21, 2025 2

Phase Transition for Budgeted Multi-Agent Synergy

Multi-agent systems can improve reliability, yet under a fixed inference budget they often help, saturate, or even collapse. We develop a minimal and calibratable theory that predicts these regimes from three binding constraints of modern agent stacks: finite context windows, lossy inter-agent communication, and shared failures among similar agents. Each leaf agent is summarized by a compute-performance scaling exponent β; communication is captured by a message-length fidelity curve γ(m); dependence is captured by an effective shared-error correlation ρ; and a context window W imposes hard fan-in limits that make hierarchy necessary. For binary success/failure tasks with majority aggregation, we prove a sharp phase transition for deep b-ary trees with correlated inputs and lossy communication: a single scalar α_ρ (combining γ(m), ρ, and fan-in b) determines whether weak signal is amplified to a nontrivial fixed point or washed out to chance. In the amplifying regime, we derive an organization exponent s and show that budgeted synergy, i.e., outperforming the best single agent under the same total budget, occurs exactly when s>β, yielding closed-form compute allocation rules and explicit budget thresholds. We further characterize saturation via a mixing depth and provide a conservative clipped predictor that remains accurate across growth and saturation. A continuous-performance warm-up gives closed-form risks for star, chain, and tree organizations, making correlation- and communication-induced floors explicit and exposing the core design trade-offs in a smooth setting. Finally, we validate the predicted phase boundaries in controlled synthetic simulations and show how the same mechanisms explain the dominant bottlenecks reported in recent large-scale matched-budget studies of LLM agent-system scaling.

  • 3 authors
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Jan 24

Accordion: Elastic-Depth Inference via Fixed-Prefix Layer Looping

Large language models serve applications with diverse inference budgets, but training and maintaining separate models for each budget incurs substantial costs. Recent Looped Transformers enable flexible inference computation through parameter reuse, but maintaining strong performance across different inference budgets remains an open challenge. We introduce Accordion, a mixture-of-experts-based model that supports five inference budgets through fixed-prefix layer looping. Each budget follows a pre-defined execution path, while the minimum budget retains the unlooped model. Joint pretraining samples one budget per micro-batch and optimizes its next-token prediction loss without additional cross-budget consistency objectives. We further preserve these inference budgets through supervised fine-tuning and reinforcement learning, where parameter-group merging and budget-matched multi-teacher on-policy distillation integrate three domain experts into one model. After 3.6T tokens of pretraining, increasing inference depth improves Accordion-6B-A0.5B's five-category macro-average across 37 tasks by 3.01 percentage points, with the middle budget capturing 89% of this gain using half as many additional layer executions. The final model surpasses each domain expert on its corresponding task-and-budget average, while achieving strong instruction-following performance across all budgets and retaining depth-dependent gains in mathematical reasoning and code generation.

  • 5 authors
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Oct 22

Threshold-Based Selection for Continuous Optimization: A Leaf-Abscission Instantiation

This paper formalizes threshold-based selection as an evaluation-gating architecture in which each incumbent is tested before variation and a replacement is generated and evaluated only when contextual pressure exceeds intrinsic strength. The mechanism is instantiated as Leaf Abscission Optimization (LAO), using rank-based strength, a phenological seasonal signal, diversity modulation, environmental pressure, and a base regrowth kernel. A blocked two-to-the-fourth-power factorial analysis at dimension 10 on the CEC 2017 suite reduces the original multi-layer design to a parsimonious core: drift is harmful, while the other three auxiliary layers show no robust independent evidence of benefit. The resulting LAO-Core attains the third-best mean Friedman rank among nine optimizers at dimensions 10, 30, and 50 under the equal evaluation budget. A four-budget sweep shows budget-dependent relative performance, with adaptive differential-evolution baselines gaining relative advantage at larger budgets; the nine-cell dimension-budget analysis establishes neither an evaluation-budget-per-dimension-only law nor a statistically significant dimension-budget interaction. A paired intervention shows that diversity modulation changes late-run replacement behaviour without a detectable effect on final error at the tested budget. The evidence supports LAO as a parsimonious evaluation-gating mechanism with regime-qualified competitiveness, rather than as a generally superior optimizer.

  • 1 authors
·
Sep 5

When Privacy Moves ML-Mediated Decisions On Device: Information and Incentive Misalignment in Auctions

Moving ML-mediated decision making onto privacy-preserving clients decentralises the economic decision along with the inference. Shared budget constraints then depend on information that cannot be globally current, creating an information-structure failure that conventional pacing is not designed to solve. We study this information misalignment in an auction-logic-faithful on-device simulation with 36 campaigns and 50 devices. Accounting is in dimensionless integer score units; no currency semantics are claimed. Across 30 paired demand paths, proportional Even pacing overspends 17.77% after one tick of staleness and 1,669.31% after 50 ticks under the original 20-times budget pressure. The effect does not depend on that severe a budget: at two-times pressure, 50-tick overspend remains 106.95%. A visible-budget no-sale guard makes zero-lag compliance exact at this score-unit granularity, yet leaves 11.88% overspend at one tick because other devices' debits remain invisible. A declared bursty, heterogeneous-device sweep retains a strictly increasing mean lag curve. We derive a finite-window expected excess-debit bound under conditional charge caps and find positive paired slack in every bounded-value cell. A second, incentive misalignment arises when the ML/pacing score transformation is allowed to change payment units: 98.23% of rival auctions at one tick admit a profitable deviation. An executable implementation-level counterexample isolates the runner-up's multiplier in the winner's price. Critical-base-bid payment is per-auction DSIC conditional on current multipliers, but does not establish dynamic truthfulness and does not repair base-value ranking disagreement.

  • 1 authors
·
Sep 26 2

Inference-Time Budget Control for LLM Search Agents

LLM search agents increasingly rely on tools at inference time, but their trajectories are often constrained by hard limits on both tool calls and generated tokens. Under such dual budgets, better answers require not only stronger models, but also explicit control over which search action should receive the next budget unit and when the accumulated evidence is sufficient to commit a final answer. We study this problem in multi-hop question answering (QA) and formulate it as two-stage inference-time budget control. At search time, our controller assigns each feasible action a task-level Value-of-Information (VOI) score, defined as an operational estimate of marginal task value per unit budget under the current search state and remaining dual budget, and uses this score to choose among retrieval, decomposition, and answer commitment. After search, a selective evidence-grounded finalizer compares the trajectory answer with a refined candidate and rewrites only when the residual error appears to be a low-risk answer-form error. Across four multi-hop QA benchmarks, three LLM backbones, and four budget levels, the method yields positive aggregate gains over four audited baselines under the same hard dual-budget protocol. Ablations show that search-time budget control, especially budget-dependent penalty, provides the main performance gain, while answer-time control helps mainly when the retrieval path is already adequate. These results suggest that inference-time budget control for LLM search agents should govern both how budget is spent during search and how the final answer is committed.

  • 9 authors
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May 6

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation

Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.

  • 8 authors
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Jul 6 2

Negotiative Alignment: Embracing Disagreement to Achieve Fairer Outcomes -- Insights from Urban Studies

Urban assessments often compress diverse needs into single scores, which can obscure minority perspectives. We present a community-centered study in Montreal (n=35; wheelchair users, seniors, LGBTQIA2+ residents, and immigrants). Participants rated 20 streets (accessibility, inclusivity, aesthetics, practicality) and ranked 7 images on 12 interview-elicited criteria. Disagreement patterns were systematic in our sample: wheelchair users diverged most on accessibility and practicality; LGBTQIA2+ participants emphasized inclusion and liveliness; seniors prioritized security. Group discussion reduced information gaps but not value conflicts; ratings conveyed intensity, while rankings forced trade-offs. We then formalize negotiative alignment, a transparent, budget-aware bargaining procedure, and pilot it with role-played stakeholder agents plus a neutral mediator. Relative to the best base design under the same public rubric, the negotiated package increased total utility (21.10 to 24.55), raised the worst-group utility (3.20 to 3.90), improved twentieth percentile satisfaction (0.86 to 1.00; min-max normalized within the scenario), and reduced inequality (Gini 0.036 to 0.025). Treating disagreement as signal and reporting worst-group outcomes alongside totals may help planners and AI practitioners surface trade-offs and preserve minority priorities while maintaining efficiency.

  • 3 authors
·
Mar 16, 2025

InteractComp: Evaluating Search Agents With Ambiguous Queries

Language agents have demonstrated remarkable potential in web search and information retrieval. However, these search agents assume user queries are complete and unambiguous, an assumption that diverges from reality where users begin with incomplete queries requiring clarification through interaction. Yet most agents lack interactive mechanisms during the search process, and existing benchmarks cannot assess this capability. To address this gap, we introduce InteractComp, a benchmark designed to evaluate whether search agents can recognize query ambiguity and actively interact to resolve it during search. Following the principle of easy to verify, interact to disambiguate, we construct 210 expert-curated questions across 9 domains through a target-distractor methodology that creates genuine ambiguity resolvable only through interaction. Evaluation of 17 models reveals striking failure: the best model achieves only 13.73% accuracy despite 71.50% with complete context, exposing systematic overconfidence rather than reasoning deficits. Forced interaction produces dramatic gains, demonstrating latent capability current strategies fail to engage. Longitudinal analysis shows interaction capabilities stagnated over 15 months while search performance improved seven-fold, revealing a critical blind spot. This stagnation, coupled with the immediate feedback inherent to search tasks, makes InteractComp a valuable resource for both evaluating and training interaction capabilities in search agents. The code is available at https://github.com/FoundationAgents/InteractComp.

  • 25 authors
·
Oct 28, 2025 2

SimulCost: A Cost-Aware Benchmark and Toolkit for Automating Physics Simulations with LLMs

Evaluating LLM agents for scientific tasks has focused on token costs while ignoring tool-use costs like simulation time and experimental resources. As a result, metrics like pass@k become impractical under realistic budget constraints. To address this gap, we introduce SimulCost, the first benchmark targeting cost-sensitive parameter tuning in physics simulations. SimulCost compares LLM tuning cost-sensitive parameters against traditional scanning approach in both accuracy and computational cost, spanning 2,916 single-round (initial guess) and 1,900 multi-round (adjustment by trial-and-error) tasks across 12 simulators from fluid dynamics, solid mechanics, and plasma physics. Each simulator's cost is analytically defined and platform-independent. Frontier LLMs achieve 46--64% success rates in single-round mode, dropping to 35--54% under high accuracy requirements, rendering their initial guesses unreliable especially for high accuracy tasks. Multi-round mode improves rates to 71--80%, but LLMs are 1.5--2.5x slower than traditional scanning, making them uneconomical choices. We also investigate parameter group correlations for knowledge transfer potential, and the impact of in-context examples and reasoning effort, providing practical implications for deployment and fine-tuning. We open-source SimulCost as a static benchmark and extensible toolkit to facilitate research on improving cost-aware agentic designs for physics simulations, and for expanding new simulation environments. Code and data are available at https://github.com/Rose-STL-Lab/SimulCost-Bench.

  • 15 authors
·
Mar 11

GLEE: A Unified Framework and Benchmark for Language-based Economic Environments

Large Language Models (LLMs) show significant potential in economic and strategic interactions, where communication via natural language is often prevalent. This raises key questions: Do LLMs behave rationally? Can they mimic human behavior? Do they tend to reach an efficient and fair outcome? What is the role of natural language in the strategic interaction? How do characteristics of the economic environment influence these dynamics? These questions become crucial concerning the economic and societal implications of integrating LLM-based agents into real-world data-driven systems, such as online retail platforms and recommender systems. While the ML community has been exploring the potential of LLMs in such multi-agent setups, varying assumptions, design choices and evaluation criteria across studies make it difficult to draw robust and meaningful conclusions. To address this, we introduce a benchmark for standardizing research on two-player, sequential, language-based games. Inspired by the economic literature, we define three base families of games with consistent parameterization, degrees of freedom and economic measures to evaluate agents' performance (self-gain), as well as the game outcome (efficiency and fairness). We develop an open-source framework for interaction simulation and analysis, and utilize it to collect a dataset of LLM vs. LLM interactions across numerous game configurations and an additional dataset of human vs. LLM interactions. Through extensive experimentation, we demonstrate how our framework and dataset can be used to: (i) compare the behavior of LLM-based agents to human players in various economic contexts; (ii) evaluate agents in both individual and collective performance measures; and (iii) quantify the effect of the economic characteristics of the environments on the behavior of agents.

  • 6 authors
·
Oct 7, 2024 2

Coding-Agent Benchmarks Should Match Their Users' Task Flows

The evaluation of coding agents generally strives to be as realistic as possible. In our study, we collect 4,782 agent sessions of real software engineers in JetBrains IDEs, which we call Production Sessions. Since our subject is interactive agents, we study the sessions with at least three user messages (33% of the sample). These long sessions differ from issue-derived benchmark tasks in two ways: (i) user requests span a far wider mix of task types - questions about the project's code, planning, review, refactoring, execution - and (ii) users switch between types throughout a session. Long-session samples from three public interaction corpora exhibit markedly different Task Flows (the distributions of session lengths, task types, and type-to-type transitions), so no single interaction distribution is universally realistic: benchmarks should name a target use case and calibrate to measurements from it. We present SWE-TaskFlow, an approach for transforming any issue-derived benchmark: it preserves the verified tasks and tests while steering the interaction toward a target Task Flow through prompt splitting and verifiable repository QA, with a TaskFlow Alignment Score (TFAS) for selecting among generated trajectories. In a pilot on 700 SWE-Bench Pro tasks, solving the task sequentially in several steps approximately doubles agent cost without a stable change in resolve rate: the interaction protocol itself is an important dimension of evaluation.

Scaling Inference-Time Compute with Teams of Coding Agents

Multi-agent systems promise a new axis for scaling inference: rather than having one agent think longer or sample more attempts, a task is split across many agents that work in parallel and coordinate. However, in practice, more agents can easily produce duplicate work, coordination failures, and higher costs. We therefore formulate team design as a compute allocation problem: starting from a solo agent, where should additional inference compute go to reach the reward-cost Pareto frontier? We build a minimal multi-agent harness from the ground up and trace this frontier by varying, one at a time, the workflow stage at which a lead delegates to its workers (planning, implementation, or verification), the models that form the team, and the number of workers. On ProgramBench, teams outperform solo agents but cost three to seven times as much. With the right compute allocation, however, a heterogeneous 17-agent team comes within 1.4 points of a strong homogeneous 5-agent team at 70% lower cost. This efficiency stems from three findings. First, planning is the most valuable use of workers: in a homogeneous team whose lead decides how many workers to spawn, a lead that delegates only planning to its workers, and then implements and verifies the code itself, matches the reward of a lead that delegates to workers throughout planning, implementation, and verification, at half the cost. Second, cheap models pay off as planners but not as implementers: a strong lead with cheap planners recovers 47.5% of the reward gain of an all-strong team for only 13.9% of its additional cost, whereas cheap implementers lower reward. Third, planners keep improving reward as the team grows, whereas implementers and verifiers plateau beyond four workers. Together, our results offer a guide to spending an agent budget where it counts, given the task, cost, and latency constraints a user has.

  • 6 authors
·
Oct 11

BIRD-INTERACT: Re-imagining Text-to-SQL Evaluation for Large Language Models via Lens of Dynamic Interactions

Large language models (LLMs) have demonstrated remarkable performance on single-turn text-to-SQL tasks, but real-world database applications predominantly require multi-turn interactions to handle ambiguous queries, execution errors, and evolving user requirements. Existing multi-turn benchmarks fall short by treating conversation histories as static context or limiting evaluation to read-only operations, failing to reflect production-grade database assistant challenges. We introduce BIRD-INTERACT, a benchmark that restores this realism through: (1) a comprehensive interaction environment coupling each database with a hierarchical knowledge base, metadata files, and a function-driven user simulator, enabling models to solicit clarifications, retrieve knowledge, and recover from errors without human supervision; (2) two evaluation settings consisting of a pre-defined conversational protocol (c-Interact) and an open-ended agentic setting (a-Interact) where models autonomously decide when to query the user simulator or explore the environment; (3) a challenging task suite covering the full CRUD spectrum for business-intelligence and operational use cases, guarded by executable test cases. Each task features ambiguous and follow-up sub-tasks requiring dynamic interaction. The suite comprises BIRD-INTERACT-FULL (600 tasks, up to 11,796 interactions) for comprehensive performance assessment, and BIRD-INTERACT-LITE (300 tasks with simplified databases) for detailed behavioral analysis and rapid method development. Our empirical results highlight BIRD-INTERACT's difficulty: GPT-5 completes only 8.67% of tasks in c-Interact and 17.00% in a-Interact. Analysis via memory grafting and Interaction Test-time Scaling validates the importance of effective interaction for complex, dynamic text-to-SQL tasks.

birdsql The BIRD Team
·
Oct 6, 2025 2

Toward Efficient Agents: Memory, Tool learning, and Planning

Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.

ReFold: Training-Free Reversible Inter-Turn Context Folding for Long-Horizon Agents

Long-horizon LLM agents act on an append-only interaction history that is re-sent to the model at every step, so the context and its cost grow with steps until the sessions exceed the context window. Existing methods manage the context through context requirement prediction, relying on additional model calls, heuristic rules, or trained policies. However, these predictive approaches introduce runtime overhead, invalidate prefix caches, and permanently discard content with no guarantee of recovery. To overcome these limitations, we introduce ReFold: a training-free rendering layer that preserves the underlying interaction history while compressing only the model's rendered context. It removes two kinds of inter-turn redundancy without an auxiliary predictor: content an earlier turn already displayed, replaced by a stub, and turns the agent itself reports finished, folded into a one-line note. Both operators use chunked rendering, rewriting the cached prefix once every few steps rather than at every step. Every removal is strictly reversible, a wrong removal costs one restore from the history rather than permanent content loss. Because it operates at the rendering layer, ReFold is plug-and-play across standard ReAct-style harnesses. Evaluations across five long-horizon benchmarks and two frontier LLMs demonstrate that ReFold reduces token consumption by up to 2.5x and halves the KV-cache memory per session without degrading task success rates. Under capped context budgets, it avoids up to 92% of forced compactions. Under concurrent serving workloads, it reduces request queuing delays by up to 100%, accelerating inference by up to 1.7x, while cutting inference costs by up to 3.4x.

  • 4 authors
·
Oct 5

Multi-User Large Language Model Agents

Large language models (LLMs) and LLM-based agents are increasingly deployed as assistants in planning and decision making, yet most existing systems are implicitly optimized for a single-principal interaction paradigm, in which the model is designed to satisfy the objectives of one dominant user whose instructions are treated as the sole source of authority and utility. However, as they are integrated into team workflows and organizational tools, they are increasingly required to serve multiple users simultaneously, each with distinct roles, preferences, and authority levels, leading to multi-user, multi-principal settings with unavoidable conflicts, information asymmetry, and privacy constraints. In this work, we present the first systematic study of multi-user LLM agents. We begin by formalizing multi-user interaction with LLM agents as a multi-principal decision problem, where a single agent must account for multiple users with potentially conflicting interests and associated challenges. We then introduce a unified multi-user interaction protocol and design three targeted stress-testing scenarios to evaluate current LLMs' capabilities in instruction following, privacy preservation, and coordination. Our results reveal systematic gaps: frontier LLMs frequently fail to maintain stable prioritization under conflicting user objectives, exhibit increasing privacy violations over multi-turn interactions, and suffer from efficiency bottlenecks when coordination requires iterative information gathering.

Can Language Models Teach Weaker Agents? Teacher Explanations Improve Students via Theory of Mind

Large Language Models (LLMs) perform complex reasoning by generating explanations for their predictions. However, a complementary goal of explanations is to also communicate useful knowledge that improves weaker agents. Hence, we investigate whether LLMs also make good teachers for weaker agents. In particular, we consider a student-teacher framework between two LLM agents and study if, when, and how the teacher should intervene with natural language explanations to improve the student's performance. Since communication is expensive, we define a budget such that the teacher only communicates explanations for a fraction of the data, after which the student should perform well on its own. We decompose the teaching problem along four axes: (1) if teacher's test time intervention improve student predictions, (2) when it is worth explaining a data point, (3) how the teacher should personalize explanations to better teach the student, and (4) if teacher explanations also improve student performance on future unexplained data. We first show that teacher LLMs can indeed intervene on student reasoning to improve their performance. Next, we propose a Theory of Mind approach, in which the teacher builds two few-shot mental models of the student. The first model defines an Intervention Function that simulates the utility of an intervention, allowing the teacher to intervene when this utility is the highest and improving student performance at lower budgets. The second model enables the teacher to personalize explanations for a particular student and outperform unpersonalized teachers. We also demonstrate that in multi-turn interactions, teacher explanations generalize and learning from explained data improves student performance on future unexplained data. Finally, we also verify that misaligned teachers can lower student performance to random chance by intentionally misleading them.

  • 3 authors
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Jun 15, 2023

Controlled Acquisition and Abstention in Three-Channel Score Conflicts

When audio, video, and text disagree, accuracy alone does not show whether to acquire another source or abstain. We study these choices in a controlled three-score benchmark: a policy observes two signed scores, may request the third at a cost, and can abstain. The primary reward is mechanism-specific: abstention is correct only for one designated ambiguity mechanism and is penalized under mixed corruption. Matched controls show that a threshold policy matches always-request decisions with fewer requests; its advantage over always-answer fusion depends on the reward assigned to that ambiguity. On a partially held-out synthetic split, the threshold policy reaches 0.789 +/- 0.006 targeted decision accuracy and 0.481 +/- 0.014 utility across 83 seeds. A three-score majority reference reaches 0.626 +/- 0.008 and 0.252 +/- 0.016, but uses more information. In a matched-budget test, a train-only value selector improves utility over no-query and matched-random policies at 10% and 25% budgets, while pair uncertainty has higher utility at every budget. At 50% and 63.7% budgets, the selector lowers utility despite slightly higher non-ambiguous accuracy. If all abstentions are scored incorrect, majority outranks the threshold policy in utility. At a central temporal setting, full-trace controls match the neural models while position perturbations separate them. On held-out-actor emotion clips, eight-frame fusion has opposite-signed accuracy differences for two encoder pairs, with both actor intervals containing zero; matched-request routing gains are small and uncertain. These results separate full-modality accuracy from pre-request selection value and show that selection value depends on budget and the observed-pair ranking.

The Arbiter Agent: Continually Monitoring Multi-Agent Conversations to Detect Emergent Misalignment

As AI systems built from multiple language-model agents become more common, they are increasingly used to make decisions together: discussing, negotiating, and acting on shared tasks. While individual agents may appear well-aligned when tested on their own, problems can arise from how they interact with one another. We introduce the Arbiter, an agent designed to monitor multi-agent conversations in real time and identify which participants may be behaving in misaligned ways. The Arbiter operates under a limited "inspection budget", meaning it must decide carefully how to use its resources. As it observes a conversation step by step, it can choose to wait, question a participant, examine internal information such as system prompts or reasoning traces, or log concerning behavior. At the end, it produces a report identifying the likely source of misalignment. We evaluate the Arbiter across five conversation conditions, ranging from risky financial advice model organisms to evaluation-aware and colluding agents, we test five tool configurations of increasing capability and two backbone models. We find that the Arbiter reliably detects misaligned agents well before the end of the conversation, with active inspection tools improving both detection accuracy and speed. Weight-induced misalignment proves hardest to detect, while instruction-induced misalignment is identified reliably even under passive observation. The logging tool exhibits a dual effect, improving recall at the cost of precision. These results suggest that continual, budget-aware monitoring can effectively catch misalignment, and that overseeing multi-agent systems may require treating the auditor as an active participant in the process. The code is available at https://github.com/aisilab/arbiter.

Spend Less, Reason Better: Budget-Aware Value Tree Search for LLM Agents

Test-time scaling has become a dominant paradigm for improving LLM agent reliability, yet current approaches treat compute as an abundant resource, allowing agents to exhaust token and tool budgets on redundant steps or dead-end trajectories. Existing budget-aware methods either require expensive fine-tuning or rely on coarse, trajectory-level heuristics that cannot intervene mid-execution. We propose the Budget-Aware Value Tree (BAVT), a training-free inference-time framework that models multi-hop reasoning as a dynamic search tree guided by step-level value estimation within a single LLM backbone. Another key innovation is a budget-conditioned node selection mechanism that uses the remaining resource ratio as a natural scaling exponent over node values, providing a principled, parameter-free transition from broad exploration to greedy exploitation as the budget depletes. To combat the well-known overconfidence of LLM self-evaluation, BAVT employs a residual value predictor that scores relative progress rather than absolute state quality, enabling reliable pruning of uninformative or redundant tool calls. We further provide a theoretical convergence guarantee, proving that BAVT reaches a terminal answer with probability at least 1-ε under an explicit finite budget bound. Extensive evaluations on four multi-hop QA benchmarks across two model families demonstrate that BAVT consistently outperforms parallel sampling baselines. Most notably, BAVT under strict low-budget constraints surpasses baseline performance at 4times the resource allocation, establishing that intelligent budget management fundamentally outperforms brute-force compute scaling.

  • 4 authors
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Mar 13 1

Budget-Aware Agentic Routing via Boundary-Guided Training

As large language models (LLMs) evolve into autonomous agents that execute long-horizon workflows, invoking a high-capability model at every step becomes economically unsustainable. While model routing is effective for single-turn queries, agentic routing is a sequential, path-dependent problem: early mistakes compound, feedback is often at the end of the episode, and deployments often demand strict per-task spending limits. We propose Budget-Aware Agentic Routing, which selects between a cheap and an expensive model at each step to optimize the cost--success frontier and to operate under strict per-task budgets. We propose Boundary-Guided Training, which leverages two boundary policies (always-small vs.\ always-large) to build a difficulty taxonomy and to anchor learning under sparse rewards. Our approach warms start with boundary-guided SFT data synthesis via stratified sampling of cost-efficient trajectories, then applies Boundary-Guided Policy Optimization (BoPO), combining boundary-relative rewards with a reference-guided advantage to avoid degenerate cheap-failure solutions. Experiment results show that our method improves the efficiency frontier, matching strong routing baselines at substantially lower cost while demonstrating generalization to strict inference-time budget constraints. Overall, our work establishes a foundational framework for agentic routing, shifting the paradigm from static model selection to dynamic, budget-aware sequential decision-making.

  • 8 authors
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Feb 3

DUET: Optimize Token-Budget Allocation for Reinforcement Learning with Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) generates hundreds of thousands of tokens per training step, with rollout generation dominating the computational cost. The overall token budget can be controlled along two main dimensions: (i) deciding which prompts to allocate rollouts to, and (ii) deciding how long each rollout should be. Prior work has generally controlled only one of these dimensions at a time. We show that jointly tuning both decisions under a shared compute budget improves both reasoning quality and wall-clock training time. We instantiate this view as DUal-controlled tokEn allocaTion (DUET), a computationally efficient layer over GRPO that uses a lightweight pre-rollout surrogate of prompt informativeness to set how many rollouts each prompt receives, and a marker-gated abort rule with importance reweighting to set when to stop them. On Qwen3-1.7B trained on MATH, DUET outperforms full-budget GRPO and the other three budget-aware baseline methods. DUET's advantage further generalizes to other benchmarks across math and coding, and is on par with the best baseline on the scientific Q\&A domain, while also achieving a 1.62times wall-clock speedup. More notably, using only 50\% of the token budget, DUET still outperforms all baseline methods at their full budget, achieving an even higher 2.51times speedup over full-budget GRPO. We verify the high performance of DUET on other backbone LLMs, including Qwen3-4B and Llama-3.2-3B-Instruct. Notably, the gap between DUET and the strongest baseline widens as the budget tightens, contrary to the usual pattern in which efficient methods trade off quality as compute decreases. More broadly, these results suggest that DUET budget-aware control strategies are valuable not only for accelerating training, but also for improving the quality of the learning signal.

  • 4 authors
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May 7

Exploring Interaction Paradigms for LLM Agents in Scientific Visualization

This paper examines how different types of large language model (LLM) agents perform on scientific visualization (SciVis) tasks, where users generate visualization workflows from natural-language instructions. We compare three primary interaction paradigms, including domain-specific agents with structured tool use, computer-use agents, and general-purpose coding agents, by evaluating eight representative agents across 15 benchmark tasks and measuring visualization quality, efficiency, robustness, and computational cost. We further analyze interaction modalities, including code scripts and model context protocol (MCP) or API calls for structured tool use, as well as command-line interfaces (CLI) and graphical user interfaces (GUI) for more general interaction, while additionally studying the effect of persistent memory in selected agents. The results reveal clear tradeoffs across paradigms and modalities. General-purpose coding agents achieve the highest task success rates but are computationally expensive, while domain-specific agents are more efficient and stable but less flexible. Computer-use agents perform well on individual steps but struggle with longer multi-step workflows, indicating that long-horizon planning is their primary limitation. Across both CLI- and GUI-based settings, persistent memory improves performance over repeated trials, although its benefits depend on the underlying interaction mode and the quality of feedback. These findings suggest that no single approach is sufficient, and future SciVis systems should combine structured tool use, interactive capabilities, and adaptive memory mechanisms to balance performance, robustness, and flexibility.

  • 5 authors
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May 12

Carbon and Silicon, Coexist or Compete? A Survey on Human-AI Interactions in Agent-based Modeling and Simulation

Recent interest in human-AI interactions in agent-based modeling and simulation (ABMS) has grown rapidly due to the widespread utilization of large language models (LLMs). ABMS is an intelligent approach that simulates autonomous agents' behaviors within a defined environment to research emergent phenomena. Integrating LLMs into ABMS enables natural language interaction between humans and models. Meanwhile, it introduces new challenges that rely on human interaction to address. Human involvement can assist ABMS in adapting to flexible and complex research demands. However, systematic reviews of interactions that examine how humans and AI interact in ABMS are lacking. In this paper, we investigate existing works and propose a novel taxonomy to categorize the interactions derived from them. Specifically, human users refer to researchers who utilize ABMS tools to conduct their studies in our survey. We decompose interactions into five dimensions: the goals that users want to achieve (Why), the phases that users are involved (When), the components of the system (What), the roles of users (Who), and the means of interactions (How). Our analysis summarizes the findings that reveal existing interaction patterns. They provide researchers who develop interactions with comprehensive guidance on how humans and AI interact. We further discuss the unexplored interactions and suggest future research directions.

  • 5 authors
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Feb 25, 2025

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.

  • 12 authors
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Mar 17 2

Scaling Laws and Tradeoffs in Recurrent Networks of Expressive Neurons

Cortical neurons are complex, multi-timescale processors wired into recurrent circuits, shaped by long evolutionary pressure under stringent biological constraints. Mainstream machine learning, by contrast, predominantly builds models from extremely simple units, a default inherited from early neural-network theory. We treat this as a normative architectural question. How should one split a fixed parameter budget P between the number of units N, per-unit effective complexity k_e, and per-unit connectivity k_c? What controls the optimal allocation? This calls for a model in which per-unit complexity can be tuned independently of width and connectivity. Accordingly, we introduce the ELM Network, whose recurrent layer is built from Expressive Leaky Memory (ELM) neurons, chosen to mirror functional components of cortical neurons. The architecture allows for individually adjusting N, k_e, and k_c and trains stably across orders of magnitude in scale. We evaluate the model on two qualitatively different sequence benchmarks: the neuromorphic SHD-Adding task and Enwik8 character-level language modeling. Performance improves monotonically along each of the three axes individually. Under a fixed budget, a clear non-trivial optimum emerges in their tradeoff, and larger budgets favor both more and more complex neurons. A closed-form information-theoretic model captures these tradeoffs and attributes the diminishing returns at two ends to: per-neuron signal-to-noise saturation and across-neuron redundancy. A hyperparameter sweep spanning three orders of magnitude in trainable parameters traces a near-Pareto-frontier scaling law consistent with the framework. This suggests that the simple-unit default in ML is not obviously optimal once this tradeoff surface is probed, and offers a normative lens on cortex's reliance on complex spatio-temporal integrators.

  • 3 authors
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May 11